Saw Flesh And Blood Game

I didn't enjoy the first Saw game. It had bad, repetitious level and puzzle design, and some truly awful combat. Sadly, Saw II: Flesh and Blood, the sequel pumped out in just a year, does essentially nothing to change this, somehow even making the combat worse.
Prepare yourselves; Jigsaw wants to play another crappy game.

This game is a GREAT for people who like suspense, in the adrenaline pumping game you have to find clue and find you way out of trap, the slightest wrong move can get you killed. REMINDER: this is saw and there is Lots of blood and maybe disturbing scenes in this game so and alternate to this game will probably be Bioshock or Fallout. Saw II: Flesh and Blood is indeed better than the first, but it also has its flaws. The games graphics are noticably much more polished and refined from the first, but at the same time they look very similar to the graphics of the first Saw game.


Saw II follows the story from the films, placing you in control of a young Michael Tapp (the son of Danny Glover's character from the movies), who is trapped in an elaborate maze set up by the serial killer Jigsaw. Beyond that the story is hopelessly lost on anyone not familiar with the movies, as character after character is introduced throughout the game in a manner that assumes player has memorized the cast of every chapter in the series. However, Saw II has lots of additional reading material that you can collect to try which sheds some light on what's going on, but unless you're ready to do some reading on Wikipedia you'll find yourself as lost as I was.
OK, so storytelling isn't Saw II's strong point, but you'd at least hope they could at least get the horror aspect right. Sadly, no. The game is full of traps that will kill you outright, such as shotguns trigged by opening doors, or tripwires on the ground, but these are repeated so much that you eventually anticipate them. Jigsaw goes from diabolically clever serial killer to tired and predictable after just the first two hours of the story.
Even the puzzles that won't kill you outright end up being little more than repetitious speed bumps to finishing the game. Countless doors require you to move some segmented wires around so that the power travels from the source to a switch, while other times you'll have some other item that is only obtainable through doing a simple game of pressing lights on and off (pressing the switch makes the adjacent lights turn on or off, depending on the state they were before). Saw II has a few of these simple puzzles and it beats them right into the ground. Occasional twists on the mechanic also fall flat (making players manipulate two wires is not clever), making these 'puzzles' feel more like nuisances put in the game to turn it into a multiple hour experience.

The major set-piece puzzles of Saw II are also uninspired. The last Saw videogame had a few unique puzzles wherein the player was tasked with saving a major character from an elaborate trap. Saw II also has these, but they're either minor twists on what was seen in the last game, or simple tasks that are introduced so that they can be repeated ad nauseum in other parts of the story. Even when these puzzles manage to introduce a cool element, such as one that makes you do simple match-two-similar-pictures while also keeping a victim out of cycling jets of fire, they become frustrating affairs thanks to the fact that slipping up almost always causes instant failure. Learning by failing is ok if actually teaches you (see: Limbo), but in Saw II it just feels punitive.
The environments are imposing at first, until you realize that nothing is going to jump out and scare you without prompting you first. The only reason you'll find not to run headlong into darkness is the occasional bit of glass or acid on the ground (you're barefoot). Otherwise you are always prompted when you run into an enemy, or even given a chance to mash a button to dodge a hidden trip wire. And don't worry about getting lost in the dark, either, because despite there being a map the game is so linear that you'll never need it.

Quick+time+combat+is+not+exciting+or+suspenseful.

Combat was almost universally panned in the last Saw game, and Saw II somehow manages to make it worse. Instead of the clunky combat of yester-year, players are now forced to suffer through a quick-time event. You can argue all you want that the previous game didn't require all that much skill when it came to fighting, but simply inputting a few buttons to take out foes not only isn't fun, it takes all the suspense out of wondering when and where they're going to attack you from.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SawIIFleshAndBlood

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A sequel to the licensedSawvideo game, once again developed by Zombie Studios and published by Konami. It was released in 2010.

Like the previous game, the story takes place between two movies; Saw II and Saw III. This time around we follow Michael Tapp, son of the last game's protagonist, who in his search for his father ends up in a lethal game of Jigsaw's.

This game has examples of:

Saw 2 Flesh And Blood Gamestop

  • Big First Choice: A decision made early in the game determines who survives at the end.
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  • Decoy Protagonist: The first level has you play as a character named Campbell. After the first level, however, your perspective switches to Michael Tapp, the son of David Tapp (the protagonist from the first Saw video game, and the cop from the first movie) for the rest of the game.
  • Everything Trying to Kill You: The occupants of Jigsaw's game are supposedly all criminals that Michael Tapp's father had put in jail, and therefore don't like you very much.
  • First-Person Ghost: There is a brief first person section near the beginning which utilizes this technique. Also when interacting with puzzles and traps, your view switches to a first person perspective. While in this perspective you don't see your body interacting with the pieces of the puzzle.
  • Foregone Conclusion: Much like the first game, we all know Jigsaw will still be at large by the end.
  • Multiple Endings: The game has two endings, depending on whether or not Decoy Protagonist Campbell survives his final test.
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    • If Campbell makes it through the Spikes of Doom and enters the elevator, he shows up at the end when Michael makes it to the end of his own Spikes of Doom room, preventing Michael's escape and ensuring his death (since the elevator is occupied and cannot be opened). Jigsaw then congratulates Campbell, tells him that his son is fine (he claimed to have kidnapped him earlier) and allows him to leave. Campbell, traumatized by everything he went through, tries to attack Jigsaw - and falls prey to a trap.
    • If Campbell dies, he's obviously not in the elevator, thus allowing Michael to enter the elevator and escape. At the end of his ride, Jigsaw presents him with two doors, just like Tapp was shown. One door has the evidence Michael needs to put Jigsaw away for good, while the other has the pigman costume - implying that Jigsaw is offering Michael a chance to become his apprentice. The screen cuts out before we see Michael's choice.
      • Given that Jigsaw is not in prison, we can assume Michael became a pig man.
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  • Spikes of Doom: Used several times.
  • The Walls Are Closing In: Used a lot, adding spikes into the mix.

Flesh And Blood Cast

Index